About Me

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I have done art all my life and have always been very fond of technology.  My skill sets range from traditional art, digital art, and even scripting.  Wanting to someday be able to create an entire game by myself, I ventured out to learn the varied skills required to do so.  I am an art generalist, technical artist, and an instructor.  Painting, sculpting, airbrush, 3D environment and character modeling, concept art, digital matte painting, animation, tools scripting are but a few of the many things I have trained to do. I've worked at several major studios, start ups, visual effects houses, commercials, and taught in a few universities during my professional career.  I absolutely love learning new and challenging things.  It just makes life that much more fun.  

 

Projects Worked On

Electronic arts - Maxis

Unannounced Maxis Title - Artist 2 - Modeling, Texturing, Rigging, Animation, Animation Stateflow Creation, Tools Scripting, ANT Scripting, Team Training, Technical Support, Technical Documentation

SimCity - Cities of Tomorrow - Artist 2 - Modeling, Texturing, Rigging, Animation, VFX, Pathing, Tools Scripting, Technical Support, Technical Documentation

SimCity - DLC's - Artist 2 - Modeling, Texturing, Rigging, Animation, VFX, Tech Art, Tech Support

SimCity (2013) - Artist 1 - Modeling, Texturing, Rigging, Animation, Pathing

Forge FX

Animal Simulation - Generalist - Modeling, Texturing, Rigging, Animation

Scenic Games

Don't Get Burnt - Generalist - Modeling, Texturing, Design

Galaxy Gazer - Generalist - Vector Art, Scripting, Design

2K Marin

BioShock 2 - 3D Generalist - Modeling, Texturing, Rigging, Shaders, Posing, Matte Painting, Marketing

Mafia 2 - 3D Generalist -  Modeling, Texturing, Rigging, Shaders, Hair Dynamics, Matte Painting, Marketing

Borderlands - 3D Generalist/ Marketing Artist - Digital Painting, Modeling, Texturing, Shaders, Lighting, Marketing

Mad Monkey Inc.

Commercial Project  - Modeler - Modeling, Texturing, Shading

AKQA

Commercial Project - Generalist - Modeling, Texturing, Shading, Lighting, Rendering, Camera

Ubisoft Entertainment

Brothers in Arms - Hell's Highway - Marketing Artist - Modeling, Texturing, Lighting, Rendering, Rigging, Matte Painting, Video Recording/Editing/Compositing, Cover Art, PSN/XBLive Banners, Marketing Style Guide.

Brothers in Arms - D-DayMarketing Artist - Matte Painting, Cover Art

Brothers in Arms - Double Time Marketing Artist - Matte Painting

Brothers in Arms (N-Gage) -Marketing Artist - Matte Painting

CSI - 3 Dimensions of MurderMarketing Artist - Matte Painting, Screenshot Capture

Flow - Urban Dance UprisingMarketing Artist - Matte Painting, Testing

America's Army - Rise of a SoldierMarketing Artist - Matte Painting, Modeling, Rigging, Shading, Lighting, Rendering, Posing, Screenshot Capture

And 1 StreetballMarketing Artist - Matte Painting, Modeling, Rigging, Shading, Lighting, Rendering, Posing, Screenshot Capture